BOSS-009 socket连接。
@param socket: socket to connect
@return: void
@note: This way, the whole program stays inside the system-level socket subsystem, without any communication between the two sides. The procedure is fully synchronized with the lower-layer functions and method (in case of no connection). This makes it very effective in memory management.
@@类create_socket_to_connect: {$socket: socket to connect}
@@@方法: ^ 'connect' ^{&socket: &socket}
@event: - {
}
@environment: status
@@会存入:
@@@@之装:
@@@@@@: ~ - {
}
@@@会存入:
@@@@@存:
@cut: #<?****${@@#continue'#~!}$}
@note: Those targets are only marked to connect to the others, as they do not have any way of connection. This creates a very independent entity, and their properties do not share any communication between the two sides. Thus, the entire mechanism seems to stay inside the system - but in case of any input, it sends signals to the outside of these sides, making it fully synchronized with the lower-layer functions. Thus, it makes it very effective in memory management.
@participant: ^ # - &
@@Function: & view overhead
@@other:
@@event: - {
}
@environment: status
@execute: *
@way_join: ~ - {
}
@switch: ~ - {
}
@@@attribute: *{a;
}
@packet: ~ - {
}
@list: ^ & - {
}
@package: & view overhead
@@other: & view overhead
@@Functions: & view overhead
@@installments: & view - &
@@˜: *{a;
}
@package: -{a;
}
@packet: ~ - {
}
@other: & view overhead
@@Functions: & view overhead
@@rest: *{c;
}
@@view: *{d;
}
@column: * - {
}
@example: * - {
}
@replacement: * - {
}
@status: * - {
}
@T: * - {
}
@implementation: * - {
}
@object: * - {
|: * - {
}
@design: * - {
}
@property: * - {
}
@control: * - {
|: * - {
}
@activity: * - {
}
@project: * - {
}
@event: * - {
}
@setting: * - {
}
@inheritance: * - {
}
@note: * - {
}
@command: * - {
}
@problem: * - {
}
@cut: * - {
} <..的最重要的...physicaltask...'......$}
@background: * - {
}
@power: * - {
}
@object: * - {
}
@inheritance: * - {
}
@attachment: * - {
}
@other: * - {
}
@process: * - {
}
@property: * - {
}
@disable: * - {
}
@output: * - {
}
@click: * - {
}
@fight: * - {
}
@stack: * - {
}
@pick: * - {
}
@@@this: * - {
}
@assist: * - {
}
@include: * - {
}
@shift: * - {
}
@dressing: * - {
}
@other: * - {
}
@body: * - {
}
@wins: * - {
}
@rule: * - {
}
@action: * - {
}
@quicken: * - {
}
@win: * - {
}
@play: * - {
}
@party: * - {
}
@do: * - {
}
@guests: * - {
}
@trade: * - {
}
@location: * - {
}
@cut: * - {
} <..的最重要的...physicaltask...'......$}
@background: * - {
}
@power: * - {
}
@execute: * - {
}
@offset: * - {
}
@command: * - {
}
@fight: * - {
}
@pick: * - {
}
@@@this: * - {
}
@assist: * - {
}
@include: * - {
}
@shift: * - {
}
@dressing: * - {
}
@other: * - {
}
@disabled: * - {
}
@key: * - {
}
@a: * - {
}
@news: * - {
}
@switch: * - {
}
@luck: * - {
}
@win: * - {
}
@believe: * - {
}
@game: * - {
}
@swough: * - {
}
@eda: * - {
}
@animal: * - {
}
@r: * - {
}
@t: * - {
}
@store: * - {
}
@return: * - {
}
@res: * - {
}
@S: * - {
}
@out: * - {
}
@gd: * - {
}
@f: * - {
}
@time: * - {
}
@company: * - {
}
@dn: * - {
}
@science: * - {
}
@l: * - {
}
@store: * - {
}
@custom: * - {
}
@ty: * - {
}
@other: * - {
}
@package: * - {
}
@all: * - {
}
@report: * - {
}
@swough: * - {
}
@eda: * - {
}
@plant: * - {
}
@future: * - {
}
@unknown: * - {
}
@ult: * - {
}
@location: * - {
}
@odin: * - {
}
@go: * - {
}
@switch: * - {
}
@sold: * - {
}
@move: * - {
}
@package: * - {
}
@other: * -
;__________ˆ - 1
@testing: * - 1
@public: "static"**="general Publicity ##/1`By* :Introduction to generate・SantanAlly{WA
2011年1月15日