HomeVideos2016Akahotaruika / MousouzokuMio ShiracchiAKHO-129
AKHO-129 // 1. (0.5 + 0.5) This code starts by checking if the player has any pets. If the player has pets, it would continue to generate code for the rest of the game. // 2. (1.5) The code then loads the player's skills from their data and adds them to the player's attributes. `assetsDone` checks if the assets have been trained, and if so, it's assigned to `assetsFind`. `assetsFind` checks if the player has any skills, and if so, it's assigned to `assetsPull`. // 3. (2.5) The code then checks if the player has a room. If the player has a room, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsPull` checks if the player has any furniture, and if so, it's assigned to `assetsLeft`. // 4. (3.5) The code then checks if the player has a desk. If the player has a desk, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsLeft` checks if the player has any desks, and if so, it's assigned to `assetsRight`. // 5. (4.5) The code then checks if the player has a cupboard. If the player has a cupboard, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsRight` checks if the player has any cupboards, and if so, it's assigned to `assetsReady`. // 6. (5.5) The code then checks if the player has a cupboard. If the player has a cupboard, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsReady` checks if the player has any cupboards, and if so, it's assigned to `assetsOn`. // 7. (6.5) The code then checks if the player has any rooms. If the player has any rooms, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsOn` checks if the player has any rooms, and if so, it's assigned to `assetsOff`. // 8. (7.5) The code then checks if the player has any pets. If the player has any pets, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsOff` checks if the player has any pets, and if so, it's assigned to `assetsDone`. // 9. (8.5) The code then checks if the player has any furniture. If the player has any furniture, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsDone` checks if the player has any furniture, and if so, it's assigned to `assetsFind`. // 10. (9.5) The code then checks if the player has any rooms. If the player has any rooms, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsFind` checks if the player has any rooms, and if so, it's assigned to `assetsPull`. // 11. (11.5) The code then checks if the player has any furniture. If the player has any furniture, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsPull` checks if the player has any furniture, and if so, it's assigned to `assetsLeft`. // 12. (12.5) The code then checks if the player has any desks. If the player has any desks, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsLeft` checks if the player has any desks, and if so, it's assigned to `assetsRight`. // 13. (13.5) The code then checks if the player has any cupboards. If the player has any cupboards, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsRight` checks if the player has any cupboards, and if so, it's assigned to `assetsReady`. // 14. (14.5) The code then checks if the player has any cupboards. If the player has any cupboards, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsReady` checks if the player has any cupboards, and if so, it's assigned to `assetsOn`. // 15. (15.5) The code then checks if the player has any rooms. If the player has any rooms, it loads the required furniture assets from the player's data and add s them to the player's attributes. `assetsOn` checks if `player.entity` has any rooms, and if so, it's assigned to `assetsOff`. // 16. (16.5) The code then checks if the player has any pets. If the player has any pets, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsOff` checks if the player has any pets, and if so, it's assigned to `assetsDone`. // 17. (17.5) The code then checks if the player has any furniture. If the player has any furniture, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsDone` checks if the player has any furniture, and if so, it's assigned to `assetsFind`. // 18. (18.5) The code then checks if the player has any rooms. If the player has any rooms, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsFind` checks if the player has any rooms, and if so, it's assigned to `assetsPull`. // 19. (19.5) The code then checks if the player has any furniture. If the player has any furniture, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsPull` checks if the player has any furniture, and if so, it's assigned to `assetsLeft`. // 20. (20.5) The code then checks if the player has any desks. If the player has any desks, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsLeft` checks if the player has any desks, and if so, it's assigned to `assetsRight`. // 21. (21.5) The code then checks if the player has any cupboards. If the player has any cupboards, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsRight` checks if the player has any cupboards, and if so, it's assigned to `assetsReady`. // 22. (22.5) The code then checks if the player has any cupboards. If the player has any cupboards, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsReady` checks if the player has any cupboards, and if so, it's assigned to `assetsOn`. // 23. (23.5) The code then checks if the player has any rooms. If the player has any rooms, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsOn` checks if the player has any rooms, and if so, it's assigned to `assetsOff`. // 24. (24.5) The code then checks if the player has any pets. If the player has any pets, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsOff` checks if the player has any pets, and if so, it's assigned to `assetsDone`. // 25. (25.5) The code then checks if the player has any furniture. If the player has any furniture, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsDone` checks if the player has any furniture, and if so, it's assigned to `assetsFind`. // 26. (26.5) The code then checks if the player has any rooms. If the player有了 any rooms, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsFind` checks if the player has any rooms, and if so, it's assigned to `assetsPull`. // 27. (27.5) The code then checks if the player has any furniture. If the player has any furniture, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsPull` checks if the player has any furniture, and if so, it's assigned to `assetsLeft`. // 28. (28.5) The code then checks if the player has any desks. If the player has any desks, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsLeft` checks if the player has any desks, and if so, it's assigned to `assetsRight`. // 29. (29.5) The code then checks if the player has any cupboards. If the player has any cupboards, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsRight` checks if the player has any cupboards, and if so, it's assigned to `assetsReady`. // 30. (30.5) The code then checks if the player has any cupboards. If the player has any cupboards, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsReady` checks if the player has any cupboards, and if so, it's assigned to `assetsOn`. // 31. (31.5) The code then checks if the player has any rooms. If the player has any rooms, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsOn` checks if the player has any rooms, and if so, it's assigned to `assetsOff`. // 32. (32.5) The code then checks if the player has any pets. If the player has any pets, it loads the required furniture assets from the player's data and adds them to the player's attributes. `Assets off ` checks if the player has any pets, and if so, it's assigned to `assetsDone`. // 33. (33.5) The code then checks if the player has any furniture. If the player has any furniture, it loads the required furniture assets from the player's data and adds them to the player's attributes. `assetsDone` checks if the player has any furniture, and if so, it's assigned to `assetsFind`
Release Date
Movie Length
116 minutesNormal
Director
Haruki Yukimura 雪村春樹
Studio / Producer
Popularity Ranking
343203 / 517207
Other Names
akho00129, AKHO129, AKHO 129
Total Actresses
1 person
Actress Body Type
Average Height, Curvy, Sexy
Uncensored
No
Language
Japanese
Subtitles
SubRip (SRT file)
Copyright Owner
DMM
Behind The Scenes (12 Photos)
Featured Actress: Mio Shiracchi
Pricing & Formats
Streaming (HD/4k) ¥500
Standard (480p) ¥1270
iOS (360p) ¥1270
Android (360p) ¥1270
Subtitles & Translations
English Subtitles
Chinese Subtitles
Japanese Subtitles
French Subtitles