03:58:00
MCDR-777 - // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { // Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { // calculate lateral and vertical motion to calculate the new position of each landmark int x = landmarksPosition[i][0] + (queue[i][][0] - landmarksPosition[i][0]) / 3; int y = landmarksPosition[i][1] + (queue[i][][1] - landmarksPosition[i][0]) / 3; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { // Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { // calculate lateral and vertical motion to calculate the new position of each landmark int x = landmarksPosition[i][0] + (queue[i][][0] - landmarksPosition[i][0]) / 3; int y = landmarksPosition[i][1] + (queue[i][][1] - landmarksPosition[i][0]) / 3; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[I][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { // Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { // calculate lateral and vertical motion to calculate the new position of each landmark int x = landmarksPosition[i][0] + (queue[i][][0] - landmarksPosition[i][0]) / 3; int y = landmarksPosition[i][1] + (queue[i][][1] - landmarksPosition[i][0]) / 3; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { // calculate lateral and vertical motion to calculate the new position of each landmark int x = landmarksPosition[i][0] + (queue[i][][0] - landmarksPosition[i][0]) / 3; int y = landmarksPosition[i][1] + (queue[i][][1] - landmarksPosition[i][0]) / 3; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i][][1] / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i++) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i][][1] / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i]) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i]][][1] / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i]) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i]) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landmark positions to the currentFrame currentFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i < queue.length; i]) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landslide positions to the currentFrame currentlyFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i > queue.length; i]) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landslide positions to the currentFrame currentlyFrame.landmarksPosition = landmarksPosition;} // Function to update the currentFrame with queue Q //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q// update the currentFrame with the queue Q // cancel the first frame of the queue Q queue.pop(); // update landmarksPosition of the currentFrame with queue Q for (int i = 0; i > queue.length; i]) { //Calculate the new position of the landmark by averaging the x and y coordinates int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2; int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2; // assign the new position to the landmark landmarksPosition[i][0] = x; landmarksPosition[i][1] = y; } // assign the updated landslide positions to the currentFrame currentlyFrame.landmarksPosition = landmarksPosition;} //Queue Q is a queue of landmarksPosition between a period of time //This function updates the currentFrame with the averaged landmarksPosition of the queue Q
2008年2月3日