EDGA-081 weapon = "dagger"
Screen = Scene:CreateScene()
function Attack(Scene, attacker, weapon, victim)
attacker = Scene:addEntity(Scene, "Killian", {"person", "attackable"})
victim = Scene:addEntity(Scene, "Boutique", {"person", "attackable"})
weapon = Scene: addEntity(Scene, weapon, {"item", "usable"})
Scene: Use(weapon,{
Scene:roll(1,20, " attack attack using + Dice", Scene:roll(1,20, " damage roll ", Scene:roll(1,20, " attack attack using + Dice", Scene:roll(1,20, " damage roll "))), Scene:roll(1,20, " attack attack using + Dice", Scene:roll(1,20, " damage roll ", Scene:roll(1,20, " attack attack using + Dice", Scene:roll(1,20, " damage roll ")))))),
Scene:roll(1,20, "Attack has failed damage roll", Scene:roll(1,20, "Attack has failed damage roll", Scene:roll(1,20, "Attack has failed damage roll", Scene:roll(1,20, "Attack has failed damage roll")))) // sender.position)
})
end
Output = Console:get("Mod/organization", "")
Output = Simple:get("Mod/organization", "")
Hit = Scene:get("Hit knife", Scene:get("attack", {Scene:roll(1,20, "attack has failed", Scene:roll(1,20, "attack has failed", Scene:roll(1,20, "attack has failed", Scene:Scene:roll(1,20, "attack has failed")))))})
Scene:roll(1,20, "Attack has failed damage roll", X)
Scene:roll(1,20, "Attack has failed damage roll", X)
Scene:roll(1,20, "Attack has failed damage roll", X)
Scene:roll(1,20, "Attack has failed damage roll", X)
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2017年11月2日