GHAT-033 recordPlayer
    public void saveWorldFile() {
        final int timer = 300;
        if (this.timeSinceStart < timer) {
            // 300 seconds of life would be < 0, meaning impossible state.
            return;
        }
        this.timeSinceStart = timer;
        this.motion = LargeSSASAss.companion[j];
        if (this.isDead) {
            return;
        }
        Entity longer = Entity.motionOfPlayer[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        final int time = this.timeSinceStart;
        this.timeSinceStart = timer;
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.companion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.companion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.companion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.companion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAass.comcompanion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j];
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j];
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this.state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state === PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state ==
    (def cat : Animal) == typeof (Animal);
    handleAnimalEvent()
            return;
        }
        cat.projectile.throw Projectile;
    new
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this m
    handleAnimalEvent() {
        ((def:cat) ==  playing Event)  Entity;
    }
    handleAnimalEvent()
        (def cat : Animal) == typeof (Animal);
    handleAnimalEvent()
        return;
        cat.projectile.throw Projectile;
    new
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if (this state == PlayerStatus.inside) {
            return;
        }
        this m
    handleAnimalEvent() {
        ((def:cat) ==  playing Event)  Entity;
    }
    handleAnimalEvent()
        (def cat : Animal) == typeof (Animal);
    handleAnimalEvent()
        return;
        cat.projectile.throw Projectile;
    new
        if (this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this m
    handleAnimalEvent() {
        ((def:cat) ==  playing Event)  Entity;
    }
    handleAnimalEvent()
        (def cat : Animal) == typeof (Animal);
    handleAnimalEvent()
        return;
        cat.projectile.throw Projectile;
    new
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this m
    handleAnimalEvent() {
        ((def:cat) ==  playing Event)  Entity;
    }
    handleAnimalEvent()
        (def cat : Animal) == typeof (Animal);
    handleAnimalEvent()
        return;
        cat.projectile.throw Projectile;
    new
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
            handleAnimalEvent() ((def:cat) ==  playing Event)  Entity;
    handleAnimalEvent()
        ((def:cat) ==  playing Event)  Entity;
    }
    handleAnimalEvent()
        (def cat : Animal) == typeof (Animal);
    handleAnimalEvent()
        return;
        cat.projectile.throw Projectile;
    new
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.crmpanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatrIS.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this m
    handleAnimalEvent() ((def:cat) ==  playing Event)  Entity;
    handleAnimalEvent()
        ((def:cat) ==  playing Event)  Entity;
    }
    handleAnimalEvent()
        (def cat : Animal) == typeof (Animal);
    handleAnimalEvent()
        return;
        cat.projectile.throw Projectile;
    new
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j] == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0);
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this m
    handleAnimalEvent() ((def:cat) ==  playing Event)  Entity;
    handleAnimalEvent()
        ((def:cat) ==  playing Event)  entity;
    handleAnimalEvent()
        (def cat : Animal) == typeof (Animal);
    handleAnimalEvent()
        return;
        cat.projectile.throw Projectile;
    new
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.crmpanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return
        };
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
        this.motion = SSASAss.comcompanion[j) == 0;
        if ( this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompanion) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompanion) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompanion) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompanion) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompanion) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this.state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this.motion(playerCompan) == 0;
    If (this state == PlayerStatus.inside) {
            return;
        }
    def this m
2014年5月19日