GHAT-033 recordPlayer
public void saveWorldFile() {
final int timer = 300;
if (this.timeSinceStart < timer) {
// 300 seconds of life would be < 0, meaning impossible state.
return;
}
this.timeSinceStart = timer;
this.motion = LargeSSASAss.companion[j];
if (this.isDead) {
return;
}
Entity longer = Entity.motionOfPlayer[j];
if (this.state == PlayerStatus.inside) {
return;
}
final int time = this.timeSinceStart;
this.timeSinceStart = timer;
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.companion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.companion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.companion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.companion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAass.comcompanion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j];
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j];
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this.state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state === PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state ==
(def cat : Animal) == typeof (Animal);
handleAnimalEvent()
return;
}
cat.projectile.throw Projectile;
new
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this m
handleAnimalEvent() {
((def:cat) == playing Event) Entity;
}
handleAnimalEvent()
(def cat : Animal) == typeof (Animal);
handleAnimalEvent()
return;
cat.projectile.throw Projectile;
new
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if (this state == PlayerStatus.inside) {
return;
}
this m
handleAnimalEvent() {
((def:cat) == playing Event) Entity;
}
handleAnimalEvent()
(def cat : Animal) == typeof (Animal);
handleAnimalEvent()
return;
cat.projectile.throw Projectile;
new
if (this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this m
handleAnimalEvent() {
((def:cat) == playing Event) Entity;
}
handleAnimalEvent()
(def cat : Animal) == typeof (Animal);
handleAnimalEvent()
return;
cat.projectile.throw Projectile;
new
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this m
handleAnimalEvent() {
((def:cat) == playing Event) Entity;
}
handleAnimalEvent()
(def cat : Animal) == typeof (Animal);
handleAnimalEvent()
return;
cat.projectile.throw Projectile;
new
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
handleAnimalEvent() ((def:cat) == playing Event) Entity;
handleAnimalEvent()
((def:cat) == playing Event) Entity;
}
handleAnimalEvent()
(def cat : Animal) == typeof (Animal);
handleAnimalEvent()
return;
cat.projectile.throw Projectile;
new
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.crmpanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatrIS.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this m
handleAnimalEvent() ((def:cat) == playing Event) Entity;
handleAnimalEvent()
((def:cat) == playing Event) Entity;
}
handleAnimalEvent()
(def cat : Animal) == typeof (Animal);
handleAnimalEvent()
return;
cat.projectile.throw Projectile;
new
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j] == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0);
if ( this state == PlayerStatus.inside) {
return;
}
this m
handleAnimalEvent() ((def:cat) == playing Event) Entity;
handleAnimalEvent()
((def:cat) == playing Event) entity;
handleAnimalEvent()
(def cat : Animal) == typeof (Animal);
handleAnimalEvent()
return;
cat.projectile.throw Projectile;
new
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.crmpanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return
};
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
this.motion = SSASAss.comcompanion[j) == 0;
if ( this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompanion) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompanion) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompanion) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompanion) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompanion) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this.state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this.motion(playerCompan) == 0;
If (this state == PlayerStatus.inside) {
return;
}
def this m
2014年5月19日