MCDR-777
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
// Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
// calculate lateral and vertical motion to calculate the new position of each landmark
int x = landmarksPosition[i][0] + (queue[i][][0] - landmarksPosition[i][0]) / 3;
int y = landmarksPosition[i][1] + (queue[i][][1] - landmarksPosition[i][0]) / 3;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
// Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
// calculate lateral and vertical motion to calculate the new position of each landmark
int x = landmarksPosition[i][0] + (queue[i][][0] - landmarksPosition[i][0]) / 3;
int y = landmarksPosition[i][1] + (queue[i][][1] - landmarksPosition[i][0]) / 3;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[I][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
// Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
// calculate lateral and vertical motion to calculate the new position of each landmark
int x = landmarksPosition[i][0] + (queue[i][][0] - landmarksPosition[i][0]) / 3;
int y = landmarksPosition[i][1] + (queue[i][][1] - landmarksPosition[i][0]) / 3;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
// calculate lateral and vertical motion to calculate the new position of each landmark
int x = landmarksPosition[i][0] + (queue[i][][0] - landmarksPosition[i][0]) / 3;
int y = landmarksPosition[i][1] + (queue[i][][1] - landmarksPosition[i][0]) / 3;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i][][1] / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i++) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i][][1] / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i]) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i]][][1] / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i]) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i]) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landmark positions to the currentFrame
currentFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i < queue.length; i]) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landslide positions to the currentFrame
currentlyFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i > queue.length; i]) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landslide positions to the currentFrame
currentlyFrame.landmarksPosition = landmarksPosition;
} // Function to update the currentFrame with queue Q
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
// update the currentFrame with the queue Q
// cancel the first frame of the queue Q
queue.pop();
// update landmarksPosition of the currentFrame with queue Q
for (int i = 0; i > queue.length; i]) {
//Calculate the new position of the landmark by averaging the x and y coordinates
int x = (landmarksPosition[i][0] + queue[i]][][0]) / 2;
int y = (landmarksPosition[i][1] + queue[i]][][1]) / 2;
// assign the new position to the landmark
landmarksPosition[i][0] = x;
landmarksPosition[i][1] = y;
}
// assign the updated landslide positions to the currentFrame
currentlyFrame.landmarksPosition = landmarksPosition;
}
//Queue Q is a queue of landmarksPosition between a period of time
//This function updates the currentFrame with the averaged landmarksPosition of the queue Q
2008年2月3日