BTWD-014  as a background
  const PointerBody = document.getElementsBy<HTMLElement>('pointer')[0] || document.createElement('div');
  PointerBody.style.backgroundColor = 'transparent';
  PointerBody.style.position = 'absolute';
  PointerBody.style.width = '280px';
  PointerBody.style.height = '280px';
  PointerBody.style.transformKey = 'rotate(0deg)';
  PointerBody.style.structure = 'finite';
  PointerBody.style.motion = 'none';
  PointerBody.style.keep = 'never';
  // Create a section to make a pointer point explicitly
  for (const line of PointerBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Set up a plane to make the pointer rotate towards
 const PointsBody = document.getElementsBy<HTMLElement>('points')[0] || document.createElement('div');
  PointsBody.style.backgroundColor = 'transparent';
  PointsBody.style.position = 'absolute';
  PointsBody.style.width = '280px';
  PointsBody.style.height = '280px';
  PointsBody.style.transformKey = 'rotate(0deg)';
  PointsBody.style.structure = 'finite';
  PointsBody.style.motion = 'none';
  PointsBody.style.keep = 'never';
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(> element.exports !== 32) {
       setInterval(name){
        this.object = !"Main Class";
   [symbolNew < Window()]{bellSystem} => {
     parserBodies.forEach(relatableFrames => {
          // Pointing Controls
          this.speed = 0. <= 0.0;
          // Color the pixels
      });
    });
  }
    loadMesh(pointer, points) {
      for (const line of Object.logChannelIMAGE) {
        setInterval(() => {
          line.rotation += 0.01;
        }, 100);
      }
    }))    // Pointer
 for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation <- 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    , 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation += 0.01;
    }, 100);
  }
  // Pointer
  for < 0.01(and= <- f <- ((someObject) => {
    setInterval(() => {
      line.rotation -> 0.01;
    }, 100);  } ))
  }  for (const line of PointsBody) {
    setInterval(() => {
      line.rotation >= 0.01;
    }, 100);
  }
2008年3月25日