03:59:00
BOSS-009 - socket连接。@param socket: socket to connect@return: void@note: This way, the whole program stays inside the system-level socket subsystem, without any communication between the two sides. The procedure is fully synchronized with the lower-layer functions and method (in case of no connection). This makes it very effective in memory management.@@类create_socket_to_connect: {$socket: socket to connect}@@@方法: ^ 'connect' ^{&socket: &socket}@event: - {}@environment: status@@会存入:@@@@之装:@@@@@@: ~ - {}@@@会存入:@@@@@存:@cut: #<?****${@@#continue'#~!}$}@note: Those targets are only marked to connect to the others, as they do not have any way of connection. This creates a very independent entity, and their properties do not share any communication between the two sides. Thus, the entire mechanism seems to stay inside the system - but in case of any input, it sends signals to the outside of these sides, making it fully synchronized with the lower-layer functions. Thus, it makes it very effective in memory management.@participant: ^ # - &@@Function: & view overhead@@other:@@event: - {}@environment: status@execute: *@way_join: ~ - {}@switch: ~ - {}@@@attribute: *{a;}@packet: ~ - {}@list: ^ & - {}@package: & view overhead@@other: & view overhead@@Functions: & view overhead@@installments: & view - &@@˜: *{a;}@package: -{a;}@packet: ~ - {}@other: & view overhead@@Functions: & view overhead@@rest: *{c;}@@view: *{d;}@column: * - {}@example: * - {}@replacement: * - {}@status: * - {}@T: * - {}@implementation: * - {}@object: * - {|: * - {}@design: * - {}@property: * - {}@control: * - {|: * - {}@activity: * - {}@project: * - {}@event: * - {}@setting: * - {}@inheritance: * - {}@note: * - {}@command: * - {}@problem: * - {}@cut: * - {} <..的最重要的...physicaltask...'......$}@background: * - {}@power: * - {}@object: * - {}@inheritance: * - {}@attachment: * - {}@other: * - {}@process: * - {}@property: * - {}@disable: * - {}@output: * - {}@click: * - {}@fight: * - {}@stack: * - {}@pick: * - {}@@@this: * - {}@assist: * - {}@include: * - {}@shift: * - {}@dressing: * - {}@other: * - {}@body: * - {}@wins: * - {}@rule: * - {}@action: * - {}@quicken: * - {}@win: * - {}@play: * - {}@party: * - {}@do: * - {}@guests: * - {}@trade: * - {}@location: * - {}@cut: * - {} <..的最重要的...physicaltask...'......$}@background: * - {}@power: * - {}@execute: * - {}@offset: * - {}@command: * - {}@fight: * - {}@pick: * - {}@@@this: * - {}@assist: * - {}@include: * - {}@shift: * - {}@dressing: * - {}@other: * - {}@disabled: * - {}@key: * - {}@a: * - {}@news: * - {}@switch: * - {}@luck: * - {}@win: * - {}@believe: * - {}@game: * - {}@swough: * - {}@eda: * - {}@animal: * - {}@r: * - {}@t: * - {}@store: * - {}@return: * - {}@res: * - {}@S: * - {}@out: * - {}@gd: * - {}@f: * - {}@time: * - {}@company: * - {}@dn: * - {}@science: * - {}@l: * - {}@store: * - {}@custom: * - {}@ty: * - {}@other: * - {}@package: * - {}@all: * - {}@report: * - {}@swough: * - {}@eda: * - {}@plant: * - {}@future: * - {}@unknown: * - {}@ult: * - {}@location: * - {}@odin: * - {}@go: * - {}@switch: * - {}@sold: * - {}@move: * - {}@package: * - {}@other: * -;__________ˆ - 1@testing: * - 1@public: "static"**="general Publicity ##/1`By* :Introduction to generate・SantanAlly{WA
2011年1月15日