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BINI-258 中文 DVD 封面图片 52 分钟

BINI-258 安心生活的智慧之道

2020年11月7日52 分钟


发布日期

2020年11月7日

片长

52 分钟平均长度

工作室

BiniBon Honpo

人气

272582 / 517036

其他影片ID

bini258, BINI258, BINI 258

女演員身材

平均身高, 曲線美, 性感

无码

语言

日文

字幕

SubRip (SRT 文件)

影片版权 ©

DMM

幕后 (7照片)

BINI-258 JAV Films 中文 - 00:00:00 - 00:10:00BINI-258 JAV Films 中文 - 00:10:00 - 00:20:00BINI-258 JAV Films 中文 - 00:20:00 - 00:31:00BINI-258 JAV Films 中文 - 00:31:00 - 00:41:00BINI-258 JAV Films 中文 - 00:41:00 - 00:52:00

定价

字幕和翻译

英文字幕

中文字幕

日文字幕

法语字幕

常问问题

「BINI-258」这个代码是什么意思?

每个日本成人视频都有一个“影片代码”(识别号),代表每个制作的独特视频。

在这种情况下,“BINI”指的是制片人的视频系列(类别),而“258”则指的是该系列的第258集。

这部影片有无删减版?

很遗憾,目前没有 BINI-258 的无删减版。

事实上,所有由桃太郎映像制作和销售的影片都是经过审查的。

在哪里可以下载这部影片的完整版本?

请点击本页面顶部的“下载”按钮,从官方销售商网站(DMM)购买并立即下载 BINI-258 的完整影片。

官方网站有两种购买此影片的价格选项。第一种是单视频购买(根据分辨率),您可以在付款后下载或流式传输整个影片。第二种是每月固定价格的会员资格,您可以在订阅后无限次下载视频。

我想下载此视频的免费预览片段。这可能吗?

很遗憾,不可能下载BINI-258的免费预览片段

不过,您可以通过向上滚动页面并点击“播放”按钮来观看免费预览片段。

我在哪里可以下载 BINI-258 的中文字幕?

要下载 BINI-258 的中文字幕,请滚动到上面的“字幕”部分顶部,然后单击“订购”(旁边是“中文字幕”)。

类似于 BINI-258 的影片

PWIFE-690 the form is completed. After filling out the form, give the form to your school. **Event Highlights** - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-registering athletes get a FREE t-shirt with their registration. - Pre-reging get athletes a FREE t-shirt with their registration. - Pre-reging get athletes a FREE t-shirt with their registration. - Pre-reging get athletes a FREE t-shirt with their registration. - Pre-reging get athletes a FREE t-shirt with their registration.] Clocking athletes for the race is done digitally using a timing system worn on the wrist of each racer. ## Components The event consists of four game components. ### 1. Mill Mill Game In this game, teams are given 15 sticks to build a mill. The team that finishes the mill first wins the game. The game is designed to test teamwork and problem solving skills. It includes four runs and one best throw. Earth is accepted because it is clean and a valuable resource. ### 2. Speed Combat This game requires speed, agility, and the ability to assess each other's speed quickly. Each participant is given three target targets. The person who finishes the most targets wins. Athletes run laps around the field and assess each other's speed quickly. The goal is to improve their speed in the future. #### **Race** Participants are given a limited amount of time to run around the field. The aim is to complete each lap as fast as possible. Competitive races, speed, and agility are assessed here. ### 3. Object Race In this game, participants need to race around the field using certain objects. Starting on the starting line, participants are instructed to pick up an object left behind in the field. The event then begins with teams trying to strategically pick targets, launch and land the objects as quickly as possible. The goal is to encourage teamwork and problem solving skills. ### 4. Game Field This game field is designed to provide a fun car challenge to participants. Participants are tasked with avoiding obstacles and getting from one point to another without getting stuck. The game is intended to test teamwork as it presents a unique challenge. ### Challenges - A large rock is placed in the middle of the field, representing a unique obstacle. Participants are tasked with dodging the obstacle as quickly as possible. - A multi-slit barrier is placed in the field, intended to challenge participants' agility and fine dexterity. The test requires participants to jump over obstacles or slide underneath them. - Participants are given a certain amount of time to step from one point to another without injuring themselves. ### Performance of game The game is designed for fun and is intended to test teamwork as it presents a unique challenge. The goal is to encourage teamwork and problem solving skills. ## Templates The game is designed for fun and is intended to test teamwork as it presents a unique challenge. The goal is to encourage teamwork and problem solving skills. ## Interactive Some of the games are integrated with interactive features such as staying in line and jumping in circles. Testing these skills encourages teamwork and problem solving skills. ### Everyday - A large rock is placed in the middle of the field, representing a unique obstacle. Participants are tasked with dodging the obstacle as quickly as possible. - A multi-slit barrier is placed in the field, intended to challenge participants' agility and fine dexterity. The test requires participants to jump over obstacles or slide underneath them. - Participants are given a certain amount of time to step from one point to another without injuring themselves. ## Performance Participants are instructed to pick up an object left behind in the field. The goal is to encourage teamwork and problem solving skills. ## Game Components ### 1. Mill Mill Paper Features include four races and one best throw. Earth is accepted because it is clean and a valuable resource. ### 2. Summer Storm Participants need to race around the field using certain objects. Starting on the starting line, participants are instructed to pick up an object left behind in the field. The event then begins with teams' trying to strategically pick targets, launch and land the objects as quickly as possible. The goal is to encourage teamwork and problem solving skills. ### 3. Game Field This game field is designed to provide a fun car challenge to participants. Participants are tasked with avoiding obstacles and getting from one point to another without getting stuck. The game is intended to test teamwork as it presents a unique challenge. ### 4. Speed Combat This game requires speed, agility, and the ability to assess each other's speed quickly. The participants are given three target targets. The person who finishes the most targets wins. The game is intended to encourage teamwork and problem solving skills. ### 5. Speed Combat This game requires speed, agility, and the ability to assess each other's speed quickly. The participants are given three target targets. The person who finishes the most targets wins. The game is intended to encourage teamwork and problem solving skills. ### 6. Speed Combat This game requires speed, agility, and the ability to assess each or another's speed quickly. The participants are given three target targets. The person who finishes the most targets wins. The game is intended to encourage teamwork and problem solving skills. ### 5. Race Participants are given a limited amount of time to run around the field. The aim is to complete each lap as fast as possible. Competitive races, speed and agility are assessed here. ### 6. Race Participants are given a limited amount of time to run around the field. The aim is to complete each lap as fast as possible. The task is intended to test teamwork and problem solving skills. ### 7. Obstacle Participants are tasked with avoiding obstacles and getting from one point to another without getting stuck. The game is intended to test teamwork as it presents a unique challenge. ## Components ### 1. Mill Mill With this game, participants are given 15 sticks to build a mill. 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2020年11月7日

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