01:39:00
GHAT-033 - recordPlayer public void saveWorldFile() { final int timer = 300; if (this.timeSinceStart < timer) { // 300 seconds of life would be < 0, meaning impossible state. return; } this.timeSinceStart = timer; this.motion = LargeSSASAss.companion[j]; if (this.isDead) { return; } Entity longer = Entity.motionOfPlayer[j]; if (this.state == PlayerStatus.inside) { return; } final int time = this.timeSinceStart; this.timeSinceStart = timer; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.companion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.companion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.companion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.companion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAass.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state === PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; } cat.projectile.throw Projectile; new if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() { ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() { ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() { ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0); if ( this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() { ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; handleAnimalEvent() ((def:cat) == playing Event) Entity; handleAnimalEvent() ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.crmpanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatrIS.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() ((def:cat) == playing Event) Entity; handleAnimalEvent() ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0); if ( this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() ((def:cat) == playing Event) Entity; handleAnimalEvent() ((def:cat) == playing Event) entity; handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.crmpanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return }; this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this m
2014年5月19日