GHAT-033 recordPlayer public void saveWorldFile() { final int timer = 300; if (this.timeSinceStart < timer) { // 300 seconds of life would be < 0, meaning impossible state. return; } this.timeSinceStart = timer; this.motion = LargeSSASAss.companion[j]; if (this.isDead) { return; } Entity longer = Entity.motionOfPlayer[j]; if (this.state == PlayerStatus.inside) { return; } final int time = this.timeSinceStart; this.timeSinceStart = timer; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.companion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.companion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.companion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.companion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAass.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j]; if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this.state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state === PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; } cat.projectile.throw Projectile; new if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() { ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if (this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() { ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if (this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() { ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0); if ( this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() { ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; handleAnimalEvent() ((def:cat) == playing Event) Entity; handleAnimalEvent() ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.crmpanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatrIS.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() ((def:cat) == playing Event) Entity; handleAnimalEvent() ((def:cat) == playing Event) Entity; } handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j] == 0); if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0); if ( this state == PlayerStatus.inside) { return; } this m handleAnimalEvent() ((def:cat) == playing Event) Entity; handleAnimalEvent() ((def:cat) == playing Event) entity; handleAnimalEvent() (def cat : Animal) == typeof (Animal); handleAnimalEvent() return; cat.projectile.throw Projectile; new if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.crmpanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return }; this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } this.motion = SSASAss.comcompanion[j) == 0; if ( this state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompanion) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this.state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this.motion(playerCompan) == 0; If (this state == PlayerStatus.inside) { return; } def this m
動画発売日
収録時間
99 分平均の長さ
監督
銀守英
メーカー
動画ランキング
345979 / 520154
他の動画 ID
h_792ghat00033, GHAT033, GHAT 033
女優体型
平均身長, 曲線美, セクシー
無修正
無し
動画言語
日本語
字幕
サブリップ (SRT ファイル)
著作権 ©
DMM
舞台裏 (18画像)
料金
ストリーミング (HD/4k) ¥300
標準 (480p) ¥980
高解像度 (HD 720p) ¥1480
iOS (360p) ¥980
アンドロイド (360p) ¥980
字幕 (キャプション)
英語字幕
中国語字幕
日本語字幕
フランス語字幕